Arms And Tools Guide Wikipedia

Prods, mild whips, treats, and different gadgets which are helpful for training animals. This passage scimitar has nine rings set into the back edge of the blade. It has an enhancement bonus of +1 on the Material Plane, but in the Spirit World, the Shadowlands, or another plane its enhancement bonus will increase to +3. (The +3 enhancement bonus also applies on the Material Plane when the weapon is used in opposition to elementals, outsiders, or spirits). This +2 throwing and returning longsword grants a +4 enhancement bonus to its wielder’s Strength while it is in hand.

This harm can’t be recovered except the victim first imbibes no less than 1 quart of water. Creatures who take subdual injury from a thirsting blade are also thought of fatigued (see Environment in Chapter three of the DUNGEON MASTER’s Guide). Outsiders and creatures immune to critical hits are immune to this subdual injury. This +3 bastard sword allows the wielder to return blows against profitable attackers. The bonus lasts for only 1 spherical after the wielder is struck, and it’s misplaced if the wielder does not attack that foe along with his next assault action. If multiple foe strikes the wielder in melee fight in a round, the bonus applies solely to assaults in opposition to the source of his most recent harm.

The mancatcher additionally has sharp spikes within its giant, metallic and spring-loaded grips that can trigger a considerable amount of pain for anybody trapped inside this weapon’s grasp. If used to grapple, it does not provoke an assault of opportunity and a +2 competence bonus is granted to the Grapple verify. Once an opponent is grappled, a character might decide to deal 1d3 points of harm automatically in each round they are held. Wrist Razor A depraved wanting weapon comprised of a sturdy metal band secured to the wrist and forearm with two or three massive blades extending out above and past the hand. Such blades may be something up to a foot or extra in length and permit the wielder to fight in the type of a wild cat, scratching and clawing at his enemy, gouging great slashing wounds. They are usually worn as a pair and full types of fighting have sprung up relating to their use.

Marbles This bag of a hundred-or-so marbles can provide a unique, and sometimes amusing, different to cruel caltrops. Any character shifting into this space at greater than a quarter of their base speed should make a Reflex check or immediately fall inclined. Those working or charging into the world should make the check at DC 25 and suffer 1d4 points of subdual injury if they fail.

Its head, carved to resemble the snarling visage of a gnoll, evokes obedience in any gnoll who sees it. While holding the packmaster flail, the wielder features a +10 bonus on Intimidate and Diplomacy checks made against gnolls. Furthermore, once per day the wielder can summon 1d3 fiendish gnolls. The sword has appeared within the hands of an elf no less than as soon as every few hundred years since ,that battle, solely to disappear again each time. The Red Wizards make these +1 daggers for their spies and counterspies. This silvery dart turns into a small bolt of magical force when thrown and unerringly strikes its target for 1d4+1 points of damage.

A humanoid will often put on several layers of those materials, with mild colors worn underneath darkish colours. In sizzling or dry climates, an Aba helps stop perspiration, allowing the wearer to retain water. In temperatures up to 110O F, the Aba supplies a +4 circumstantial bonus to all Fortitude saves made towards warmth exhaustion and subdual harm as a result of heat.

This e-book, in its many pages of choices and designs, seeks to vary that by offering something for every race and sophistication out there. Games Masters and gamers alike will uncover objects within that will help to refine or redefine the characters in their video games. The pilot can electrify the outer hull for 1 minute, after which the system requires 1 hour to recharge. A creature carrying metallic armor has drawback on this saving throw. In addition to its regular properties, each viper head of a scourge of Tiamat can spit its corrosive venom up to 30 ft as a ranged attack.

Masterworked swordbreakers will add a +1 circumstance bonus to this verify. If successful at catching his enemy’s blade, the character should make a Strength examine at a DC equal to the combined hone xs max gorilla background hardness and hit points of the weapon. Failure will result in no damage being done to the weapon at all.

This +2 bane mild mace protects its wielder from shapechanging magic and might dispel such effects on others. Any successful hit against a creature not in its pure form forces the target to succeed on a Fortitude save or return to its natural kind. This effect does nothing to forestall subsequent shapechanging results. In addition, the wielder of the mace of type can’t change form.

When played by somebody with the ability to use it, the whistle-pipe emits tiny streamers of smoke through its holes. In the hands of a master , these streamers can even be formed through breath and musical vibrations to accompany the tune being performed on the pipe. Anything of appropriate dimension carried in this spice rack, including potions, receives a +2 gear bonus to any saving throws it has to make in opposition to spoilage or breaking. The complexities of getting anything out of the closed and locked rack makes doing so a full-round motion. Its solely real drawback is its rarity; every go properly with have to be tailorfitted to provide full usefulness while not impeding motion.

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